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Fantasy Character Props: Weapons

Fantasy themed weapons designed for my cat Character Vinny. These were modelled in Maya and hand textured in Substance.
The additional assets were added as a personal project to complete this project, also modelled in Maya and textured in Substance painter.
I was very inspired by FromSoftware games and D&D for my character's weaponry. Since my cat isn't very bright, the idea was that he is a thief who has stolen these weapons but has no idea of how to use these. Having huge, exaggerated or magical weaponry would add to the humor of the character's story. I also wanted to have a range of weaponry, not just huge swords and axes, to be able to show a range of incredibly incorrect wielding techniques. I would love to make him a large range of weapons at some point.

Full render in Maya Arnold with a custom textured skydome light. The weapon assets have a mesh light applied, as well as the candle

Full render in Maya Arnold with a custom textured skydome light. The weapon assets have a mesh light applied, as well as the candle

Render in Maya Arnold

Render in Maya Arnold

Render in Maya Arnold

Render in Maya Arnold

Render in Maya Arnold

Render in Maya Arnold

Render in Maya Arnold

Render in Maya Arnold

Render in Maya Arnold

Render in Maya Arnold

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Sword with wireframe and UV checker, as well as base colour, normal, metallic and roughness

Sword with wireframe and UV checker, as well as base colour, normal, metallic and roughness

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Broken sword with wireframe and UV checker, as well as base colour, normal, metallic and roughness

Broken sword with wireframe and UV checker, as well as base colour, normal, metallic and roughness

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Sickle with wireframe and UV checker, as well as base colour, normal, metallic and roughness

Sickle with wireframe and UV checker, as well as base colour, normal, metallic and roughness

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Polearm with wireframe and UV checker, as well as base colour, normal, metallic and roughness

Polearm with wireframe and UV checker, as well as base colour, normal, metallic and roughness

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Axe with wireframe and UV checker, as well as base colour, normal, metallic and roughness

Axe with wireframe and UV checker, as well as base colour, normal, metallic and roughness

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