3D generalist, I have experience in the areas of the 3D pipeline Maya covers, from modelling to UV unwrapping to retopologising to rendering. As well as this, I have experience is texturing, both in PBR and stylised, in Substance Painter, Photoshop and Procreate. I have also experimented in using game engines Unreal and Unity. Currently learning Blender. I enjoy bringing characters, creatures and places to life in a 3D space.