Project work on a character with an environment. The Plague Doctor was sculpted in Zbrush then retopologised in Maya. The Ruined House was modelled in Maya. The majority of textures are hand painted in Substance Painter, with the ones using transparency (book pages, leaves, feather) done in Procreate. The scene was arranged and lit within Unreal Engine, using Niagara for the fog and particles.
This project was inspired by Tarsier studios work, I really like their intimidating enemies and grungy environments. I chose a plague doctor, as I love the silhouette of a cloaked figure in a beaked mask, has a human yet inhuman feel which I find quite terrifying.
The main props in the scene are books, as I associate plague doctors with a want for knowledge, as early doctors. I also was inspired by Odin and his ravens, especially in the bird mask of the plague doctor.
The scene is a result of the plague doctor returning again and again to this building and trying to find information which isn't there, tearing it apart in the process.
Showreel of character and environment project work
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