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Plague Doctor outside the Ruined House

Project work on a character with an environment. The Plague Doctor was sculpted in Zbrush then retopologised in Maya. The Ruined House was modelled in Maya. The majority of textures are hand painted in Substance Painter, with the ones using transparency (book pages, leaves, feather) done in Procreate. The scene was arranged and lit within Unreal Engine, using Niagara for the fog and particles.

This project was inspired by Tarsier studios work, I really like their intimidating enemies and grungy environments. I chose a plague doctor, as I love the silhouette of a cloaked figure in a beaked mask, has a human yet inhuman feel which I find quite terrifying.
The main props in the scene are books, as I associate plague doctors with a want for knowledge, as early doctors. I also was inspired by Odin and his ravens, especially in the bird mask of the plague doctor.
The scene is a result of the plague doctor returning again and again to this building and trying to find information which isn't there, tearing it apart in the process.

Showreel of character and environment project work

In engine render of scene, I used volumetric fog and a niagara fog particle system

In engine render of scene, I used volumetric fog and a niagara fog particle system

In engine render

In engine render

In engine render

In engine render

In engine render

In engine render

In engine render

In engine render

Sketchfab viewer

Sketchfab viewer

Plague doctor render, with UVs and wireframe, as well as cloak and feather base, normal and roughness

Plague doctor render, with UVs and wireframe, as well as cloak and feather base, normal and roughness

Plague doctor base model render, with UVs and wireframe, as well as base colour, normal and roughness, and feather atlas in base colour and transparency

Plague doctor base model render, with UVs and wireframe, as well as base colour, normal and roughness, and feather atlas in base colour and transparency

Feathers render, with UVs and wireframe, as well as base colour, normal and roughness

Feathers render, with UVs and wireframe, as well as base colour, normal and roughness

Base room render, with UVs and wireframe, as well as base colour, normal, metallic and roughness trim sheet

Base room render, with UVs and wireframe, as well as base colour, normal, metallic and roughness trim sheet

Feathers render, with UVs and wireframe, as well as base colour, normal, metallic and roughness trim sheet

Feathers render, with UVs and wireframe, as well as base colour, normal, metallic and roughness trim sheet

Vine render, with UVs and wireframe, as well as base colour, normal, metallic and roughness, and leaf atlas in base colour and transparency

Vine render, with UVs and wireframe, as well as base colour, normal, metallic and roughness, and leaf atlas in base colour and transparency

Candle render, with UVs and wireframe, as well as base colour, normal, metallic and roughness

Candle render, with UVs and wireframe, as well as base colour, normal, metallic and roughness

Lamp post render, with UVs and wireframe, as well as base colour, normal, metallic and roughness

Lamp post render, with UVs and wireframe, as well as base colour, normal, metallic and roughness

Window render, with UVs and wireframe, as well as base colour, normal, metallic and roughness

Window render, with UVs and wireframe, as well as base colour, normal, metallic and roughness

Table render, with UVs and wireframe, as well as base colour, normal, metallic and roughness

Table render, with UVs and wireframe, as well as base colour, normal, metallic and roughness

Shelf render, with UVs and wireframe, as well as base colour, normal, metallic and roughness

Shelf render, with UVs and wireframe, as well as base colour, normal, metallic and roughness

Door render, with UVs and wireframe, as well as base colour, normal, metallic and roughness

Door render, with UVs and wireframe, as well as base colour, normal, metallic and roughness

Rocks render, with UVs and wireframe, as well as base colour, normal, metallic and roughness

Rocks render, with UVs and wireframe, as well as base colour, normal, metallic and roughness

Picture frames render, with UVs and wireframe, as well as base colour, normal, metallic and roughness

Picture frames render, with UVs and wireframe, as well as base colour, normal, metallic and roughness

Rug render, with UVs and wireframe, as well as base colour, normal, metallic and roughness

Rug render, with UVs and wireframe, as well as base colour, normal, metallic and roughness